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You can view our final paper by clicking this link:

It’s a big file but it’s totally worth it.


If I wanted to follow John Maeda‘s advice, I would reduce the assignment from 800 words to 8 bullet points. Simplify.

  1. K.I.S.S.
  2. Messes can be cleaned up
  3. Think outside the box (or the basket)
  4. Cumbersome design makes unenjoyable tasks even more so
  5. Things that you accept as they are because that’s how they’ve always been can sometimes be made better
  6. It helps to know where you want to end up before you begin
  7. Good products are about more than just tools: they are lifestyles
  8. Even the XBox can be boring when you turn play into a science

But that’s fairly cryptic, and a poorly-designed attempt to synthesize the course, as it does not effectively convey the purpose of this assignment. Allow me to expand. Read the rest of this entry »

Here’s the link to our final presentation.

The assignment for this week is to propose a way to create “service envy” in the mobile applications developer space. How can we create service envy on the AT&T developer site?


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“Choose a task you consider relevant in the current Media Space, which can be improved.” We probably would have been given this assignment whether or not Scott had so enthusiastically expressed interest on Monday night in performing it outside of class as homework, but, regardless, my goal is to find Scott’s blog in the Media Space so that I can express my outrage by writing a mean and nasty comment. Read the rest of this entry »

Project Proposal

Amy Rainey, Helen Pitlick, Suna Gurol


The origin of our project came from an idea Amy had to use multimedia to document her grandmother’s history. This reminded Suna of an oral history project for high schoolers she knew about. After productive brainstorming, our group expanded the idea to create a web site that would help people create and find oral histories to use in student projects. This is an idea we’re all passionate about and interested in. Plus, this project encompasses several topics we cover in MCDM, including online storytelling, video, interaction design and media literacy.

Our Idea

Create a nonprofit educational website that helps people create and share multimedia history projects. Our mission is to help people document family history and stories. The site will offer resources for documenting stories and serve as an online community for these projects.  Students will use the site to gain knowledge about how to create multimedia history projects and to share their projects online, as well as watch and learn from other projects. Read the rest of this entry »

This desk includes a built in computer screen. The dimensions of the desk are 3.5′ x 2′ x 2.5′


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My apartment’s kitchen is poorly designed. Whoever conceived the layout didn’t have much to work with: the space is tiny. When we first moved in, I marveled at the spacious vintage cabinetry, since our previous apartment had even less kitchen space. The cabinets span two entire walls, running from the sink to the refrigerator. Their warm, smooth aged wood appeals to me on a visceral level: they remind me of something that one might find in a provincial kitchen in the 1950’s. I like that I can stockpile groceries when I find a good deal and that I can cram all my pots, pans and the ridiculous gadgets my mom keeps sending me (onion goggles, anyone?) into them. Read the rest of this entry »

As discussed in my previous post, The Mom Blogs is an example of a poorly-designed website. Our assignment was to re-design it using wireframes. Read the rest of this entry »

Our first assignment for Theories and Practices of Interactivity is to find two examples of design, one good and one bad. Read the rest of this entry »


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July 2018
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